HULADRONE
HULA demonstration with a positioning mat, laptop and indoor flight gate
FROM SCREEN TO REAL WORLDHULA in action

HULA DRONE IN SCHOOL

Indoor STEM.
Real learning.

HULA connects coding, mathematics, engineering thinking and problem-solving with hands-on drone activities. A progressive programme takes students from flight fundamentals to collaborative swarm projects.

Start small. Build confidence.

Begin with takeoff, hover and landing. Move on to direction, distance and short programmed missions. Simulation gives students space to experiment before supervised flight.

Explore a school programme

DESIGNED FOR CLASSROOM SAFETY

Prepare. Simulate.
Fly with care.

Structured indoor activities help teachers organise flight tasks within a defined learning area.

HULA educational drone and propeller guards

Full propeller protection

A protective guard surrounds the propellers to reduce contact during indoor activities. Use the protective configuration specified for your HULA model.

Simulation before flight

Students can test their programme in simulation before running it on the real drone.

Emergency stop

Teachers can stop the drone motors immediately through the app when necessary. Motor stopping removes lift.

Indoor learning environment

Controlled indoor STEM activities support structured tasks in a defined space, with teacher supervision.

FOUNDATION → ADVANCED

A clear pathway.
Room to progress.

Students progress from understanding and controlling a drone to coding, positioning, coordinating and creating.

APPROX. 10 HOURS

Foundation Learning

Connect coding, mathematics, engineering and problem-solving with real drone flight tasks.

  • Drone technology: structure, flight principles and safe indoor operation.
  • Flight control: takeoff, landing, direction and altitude.
  • Coding: Scratch-style blocks and automated flight sequences.
  • 3D coordinates: movement along the X, Y and Z axes.
  • Positioning: visual markers and precision movement.
  • Line following: sensing and predefined routes.
FINAL CHALLENGE

An obstacle-course mission combining coding, positioning and flight control.

APPROX. 10 ADDITIONAL HOURS

Advanced Learning

From one drone to a swarm: coordinate multiple drones as a team.

  • Swarm flight: positioning and multi-drone formations.
  • Local networks: device connections and communication.
  • Flight planning: positions, routes and timing.
  • Drone-show design: formations, movement and lighting.
  • Teamwork: setup, testing and troubleshooting.
FINAL PROJECT

Plan and perform a small drone show as a team.

UnderstandControlCodePositionCoordinateCreate

Suggested durations are approximate. Adapt the programme to student age, class size, lesson duration, learning objectives and available indoor space.

FOR TEACHERS · TRAINING & SUPPORT

You don’t need to be
a drone expert.

Start with support, then build confidence through practice. Teacher training and practical teaching materials help you bring HULA into your classroom without an advanced technical background.

TYPICAL TEACHER TRAINING3 hours

Safety · Flight basics · Coding
Classroom activities · Troubleshooting
Introduction to swarm flight

Practise with guidance

Build confidence with drone safety, basic flight operation and the coding workflow before leading a class.

Start with teaching materials

Use lesson activities, coding examples and classroom challenges to plan your first sessions.

Test before real flight

Try programmes in simulation, observe the result and refine the sequence before supervised indoor flight.

Progress at your pace

Training covers troubleshooting and an introduction to swarm flight, with drone-show workflow guidance for your next step.

A starting point for your school.
Programmes can be adapted to your class size, lesson time and available indoor space. Recommended for Grades 7–12; introductory activities can be adapted for younger students.

Ask about teacher training

ONE DRONE. ONE APP.

What HULA
can do.

A connected platform for learning, coding, competition and performance.

Flight control

Manually control the drone and understand movement and orientation.

Block-based coding

Programme takeoff, movement and landing in a visual coding environment.

3D movement

Turn X, Y and Z coordinates into real drone movement.

Visual positioning

Use visual markers to support positioning and precision movement.

Line following

Programme the drone to detect and follow predefined routes.

Gesture recognition

Explore AI-related applications through gesture-recognition activities.

Infrared shooting

Create interactive target missions and challenges.

AR activities

Add gamification to STEM learning with interactive AR-based activities.

Swarm flight

Coordinate multiple drones for formations, collaborative missions and drone shows.

HULA app on a laptop, tablet and phone

Start on the devices you use.

Android phones and tablets, iPhone and iPad, and Windows PC.

Explore platforms and coding

Bring HULA to your school.

Discuss a school programme